Brummer - CollisionDrive

Hey there, the CollisionDrive Pedal is now available in the OFFICIAL STORE. Again with some help from @jesse and @falkTX I could manage to refine the last missing bits to make it fit the requirements of the MOD store.

enjoy your MOD

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@brummer Congrats! It is really a fine pedal and it is my favourite Drive!

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Great job @brummer! Now I want to buy melmatcheq ported to Dwarf :heart_eyes:

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:sparkles: :sparkles: :sparkles: Congratulations! :smiley: :slight_smile: :sparkles: :sparkles: :sparkles:

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Thank you guys, I hope you enjoy your MOD as I do.

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Well, I’ve two other plugs I like to do before, but your request is noted, and be the next on my list. :love_you_gesture:

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Collision is indeed really good drive, finally I got a sound on my mod better than via analog drives. It makes my 8 sting strat sounds really even from Fis to e - thanks!

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Thank you @brummer for the great work, I love CollisionDrive!
Is there an lv2 version for Linux too?

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Just build the source?

Works for me™

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yes! I just found the source code and built together with the others cool plugins!

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@buscon I’m glad you like them.
In case anyone want just the CollisionDrive for linux, the source code is here:

There are as well a prebuild binary package for linux available.

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Hey @brummer

I took one of my analogue drives from my board!
What a nice drive the CollisionDrive is.

I would like to make a request though…
Would it be possible to have a fine tuning on the attack parameter?
I think that for me the sweet spot could be somewhere between 2 and 3.
Right now I’m using in 3 but I feel that it mutes to much of the pick attack.

Great, great, great plugin!
Thanks

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The original is a 6 way switch so you can’t have 2.5. I’m guessing Brummer modelled it to be like the original . Maybe a collision drive plus where the switch is a knob instead is required - and stereo in and out ; )

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Hey @rogeriocouto

Nice to hear that the CollisionDrive is useful.
Indeed it is modelled to cover the Hardware pedant, there the Attack is a rotary switch.
In the software simulation I could easily implement a trim parameter to allow fine-tune the Attack to the values between the switch stages.
Unfortunately my experience with feature additions for Plugins in the Official MOD store says me that even if I do it, it will properly never reach the store. The MOD team is very restriktive on that.

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Hello @brummer Hermann,

is backwards compatibility the issue here or are there other reasons for that?
Remodeling the plugin because of a new pull request with new features?
Would it be possible to build a CollisionDrivePlus?

Greetings and God bless, Marius

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Hi @mj_prod Marius
For adding features to a plugin in the official store the MOD team request a internal test by themself to avoid any newly introduced Bugs. That is the bottleneck, as those will take much time which currently is spend otherwise. Adding a trim parameter wouldn’t introduce any backwards compatibility issues when done carefully.

Here is my last try to introduce a new feature to a plug in the official store:

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That’s sad to hear especially as your plug seems to be a lot of people favourites and its free!!!

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Hi Brummer

Thanks for answering.
That’s really sad to hear. Maybe we could reach the MOD team and insist with them to push your stuff more quickly since you have made a Lot of contributions.

I visited your repositores and saw a BluesBreaker there!!! :star_struck:

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:crossed_fingers:

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Nice!
I’m really curious about about the process on how you model the pedals and equipments.
I have a nice Samsui reverb from the 80’s that I would like to model.
Probably is best just to make an Impulse response but I have no clue yet on how to do it.

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