Re-start play on any looper?

is there, in fact, no looper in the MOD “ecosystem” on which playback can be arbitrarily re-triggered from the beginning of a loop?

i’ve checked them all (ALO. loopor, guitarix LiveLooper, and MOD SooperLooper) and, as far as i can tell, they ALWAYS continue cycling uninterrupted, whether playback is happening or not. i.e. starting playback just drops in on wherever the loop happens to be in its background cycling. (although ALO doesn’t actually give you sound until the loop beginning comes around again)

i’d like to be able to always start playback from the loop beginning, no matter when i trigger it.

possible?

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Now I remember why I bought a hardware looper :stuck_out_tongue:

That, and mapping loopers to controls takes up too many buttons. I appreciate the efforts of some of the authors to make multiple operations achievable via a single actuator (press vs. hold vs. double click, etc.) but I find I’m not talented / coordinated enough to execute the correct action in the moment (especially double presses).

It has been interesting though across various threads recently to see what people think of as “normal” or “intuitive” for a looper - there seems to be a range of operating modes that people prefer.

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yeah… i need a few different behaviours for different projects and contexts. :stuck_out_tongue:

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I do not have the same issue as you (wanting to restart playing the loop at a different time than its cycle), but to @unbracketed remark on the interface, I’m working on a Tampermonkey (so javascript running on chrome browser with the Mod interface open): https://github.com/da4throux/TamperMod tailored for my use of ALO, which allows me to do multiple actions.
For example: pressing one key, it will clean the current loop, and start recording on the fourth beat (to give me time adjust) with a visual queue…
It’s really not usable by anybody else as is (and still under construction), but it might give ideas to others maybe.

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